Thursday, March 26, 2009

Bear sims & gear

Tank Build used: 0/60/11



The simulation takes all tanking talents + the new Primal Gore talent and Improved Mark (you can do that).

I'm using best in slot item.

Averaged out variable: mongoose on weapon, Noble Deck (agility)

I'm using Maul/swipe idol and 3T7 (legs, chest and shoulders).

I'm also using all possible raid buff + flask + food.

I'm not using priest/paladin shields.

I'm using Ispiration (+25% armor buff).



I'm also using 5/5 ferocity over 2/3 King of the jungle and 3/3 Improved Mangle



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Priority List

There isn't a real rotation, it's more a priority list.



1) Use mangle when not in CD

2) Use Maul always

3) Keep 5 stack of lacerate up (you will use lacerate every 13.5 second to minimize lacerate stack loss due to miss/parry/dodge

4) Use FFF to fill in and not in CD.

5) Use swipe to fill in.



In the following report I've assumed 100% mangle debuff uptime (manglebot) and 100% bleed effect (if you have a manglebot it's likely that there is a bleed on the target).



BEAR SIM report:



5 minute fights.

100,000 Simulations.

Time step: 0.01 seconds.

Latency: 90ms.



Boss Data

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Swing timer (before Infected wounds): 1.7 seconds

Swing damage (before Demoralizing Roar and Improved DemoR): 70000 damage

Special attacks: none.

Parry Gibbs: enabled.







Aggressive Stats after all the buffs (full stacked raid + Bloodlust used 1 times in a 5 min fight)

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Bear (crit% vs. a boss (-4.8% added)): 36.7678%

Bear (AP): 7000

Expertise: 49

Hit: 3.47667%

Armor Penetration: 2.43581%

Haste (from equipment): 4.44038%

Shield value = 1750





Boss base Armor (before penetration and debuff): 11900

Boss modified Armor (after penetration and debuff): 8823.71

Boss Damage Reduction (after debuff and penetration): 36.6795%

Weapon Speed Reduction % (Total without Bloodlust): 22%

Missed % (Total): 4.52333%

Dodged %: 0%

Not normalized attacks parried by the boss: 1.74092%



DPS: 3105.44 +/- 0.240665, (Min-Max variance: 20.6218%, Lower dps sample: 2782.51, Upper dps sample: 3422.91) , Cat: 0%, Bear: 100%, TPS: 6807.68



White bear: 0, Yellow bear: 3105.44

White bear: 0%

Mangle bear: 12.7763%, Average Damage: 2275.11, Maul: 62.4934%, Average Damage: 3906.14, Lacerate: 16.2888%, Average Damage: 6075, Swipe: 3.85039% Average Damage: 472.113, FeralFairieFire: 4.59107% Average Damage: 1317.4





Boss crit: 0%, Boss hit: 42.5784%, Boss miss: 57.4216%,

Boss white dps: 2792.9, Boss average weapon speed: 2.02005 sec.,

Boss average parried attacks x sec: 2.01381%, Average Boss White DPS increase due to parry: 0.977784%

Chance to die: 0.211433% without heals in: 5 seconds



_____________________________________



Defensive Stats after the buffs (vs. a raid boss, full stacked raid + Devotion Aura)

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Bear armor (before inspiration): 32028

Physical Damage Reduction Bear (before inspiration): 70.8205%

Defense: 423

Chance to be critical hit: 0%

Dodge (cat): 41.7344%

Dodge (bear): 47.7344%

Miss: 9.69364%

Total Avoidance (bear): 57.4281%

Total HP (bear): 44152

HP soft cap (bear): 42072.9

Shielded hits: 78.7976%

Inspiration uptime: 96.486%

Tank Points (hp equivalent with 0% avoidance, 0% Damage Reduction and without parry from the boss) (bear): 455878 +/- 141.912





Stats Value



Stats Tank Points STAM-EQ DPS APEQ DPS TPS APEQ TPS NIGHT's CHOICE
AP 7,81 4,65 0,33 10,00 0,65 10,00 12,5
Feral AP 9,37 5,58 0,39 12,00 0,77 12,00 15,0
Agility 212,36 126,38 0,32 9,69 0,61 9,47 133,9
Strengh 18,57 11,05 1,55 47,57 3,07 47,57 48,6
Crit 9,44 5,62 0,50 15,26 0,97 14,97 17,4
Haste -0,40 -0,24 0,78 24,01 1,80 27,86 21,8
Hit 5,18 3,08 0,82 25,22 1,90 29,47 31,6
Expertise 104,08 61,94 0,82 25,29 1,90 29,47 102,2
Armor Pen 0,00 0,00 0,86 26,40 1,86 28,86 20,5
Defense 130,48 77,65 0,00 0,00 0,00 0,00 77,7
Dodge 159,80 95,10 0,00 0,00 0,00 0,00 95,1
Armor 80,28 47,77 0,00 0,00 0,00 0,00 47,8
Bonus Armor 11,34 6,75 0,00 0,00 0,00 0,00 6,7
Stamina 168,03 100,00 0,00 0,00 0,00 0,00 100,0
Health 10,39 6,18 0,00 0,00 0,00 0,00 6,22




You can found "Night's choice" value of all stats and item rankin here:

Armor - Items - World of Warcraft


Remember to put "additional armor value" inside "armor value" if you want to see the real ranking for neck, rings, trinkets, back, weapon.



Discussion

About capping value: hit caps at 8%, spell hit caps at 17% (used for demo roar and FFF). Expertise soft cap (dodge) is at 26 expertise, hard cap (parry) is at 56 expertise (-14% chance to be parried). Armor soft cap is at 40k.

HP soft cap: I wanted to put an indication of a good hp mark. My choice was to pick the hardest hitting boss in Ulduar and consider how much hp we need (without inspiration and parry gibbs) to survive 5 seconds without heals.

Parry gibbs: It's the main reason of wiping for a tank, they are the new crushing blow, that's why EXPERTISE is really really important, removing the chance to be parry gibbed means having more stable health, avoidance is a random help, expertise instead remove the randomness.

Savage Defense: I've taken as an example the hardest hitting boss, obviosly when a boss hits for less, the shield is better, so the value of ap, crit, etc.. increase.

Talents: With dual spec, boss hitting harder and our armor nerf in ulduar, I think that we can easly avoid improved mangle and king of the jungle to take Ferocity. Demoralizing Roar decrease damage from melee by 10.4%. 5/5 Improved demo roar reduces damage by another 4.6%. It doesn't seems to much but is the way to put the HP soft cap at around 42k Hp instead of 44.5k HP...

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