Thursday, March 26, 2009

Bear sims & gear

Tank Build used: 0/60/11



The simulation takes all tanking talents + the new Primal Gore talent and Improved Mark (you can do that).

I'm using best in slot item.

Averaged out variable: mongoose on weapon, Noble Deck (agility)

I'm using Maul/swipe idol and 3T7 (legs, chest and shoulders).

I'm also using all possible raid buff + flask + food.

I'm not using priest/paladin shields.

I'm using Ispiration (+25% armor buff).



I'm also using 5/5 ferocity over 2/3 King of the jungle and 3/3 Improved Mangle



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Priority List

There isn't a real rotation, it's more a priority list.



1) Use mangle when not in CD

2) Use Maul always

3) Keep 5 stack of lacerate up (you will use lacerate every 13.5 second to minimize lacerate stack loss due to miss/parry/dodge

4) Use FFF to fill in and not in CD.

5) Use swipe to fill in.



In the following report I've assumed 100% mangle debuff uptime (manglebot) and 100% bleed effect (if you have a manglebot it's likely that there is a bleed on the target).



BEAR SIM report:



5 minute fights.

100,000 Simulations.

Time step: 0.01 seconds.

Latency: 90ms.



Boss Data

_______________________



Swing timer (before Infected wounds): 1.7 seconds

Swing damage (before Demoralizing Roar and Improved DemoR): 70000 damage

Special attacks: none.

Parry Gibbs: enabled.







Aggressive Stats after all the buffs (full stacked raid + Bloodlust used 1 times in a 5 min fight)

_______________________



Bear (crit% vs. a boss (-4.8% added)): 36.7678%

Bear (AP): 7000

Expertise: 49

Hit: 3.47667%

Armor Penetration: 2.43581%

Haste (from equipment): 4.44038%

Shield value = 1750





Boss base Armor (before penetration and debuff): 11900

Boss modified Armor (after penetration and debuff): 8823.71

Boss Damage Reduction (after debuff and penetration): 36.6795%

Weapon Speed Reduction % (Total without Bloodlust): 22%

Missed % (Total): 4.52333%

Dodged %: 0%

Not normalized attacks parried by the boss: 1.74092%



DPS: 3105.44 +/- 0.240665, (Min-Max variance: 20.6218%, Lower dps sample: 2782.51, Upper dps sample: 3422.91) , Cat: 0%, Bear: 100%, TPS: 6807.68



White bear: 0, Yellow bear: 3105.44

White bear: 0%

Mangle bear: 12.7763%, Average Damage: 2275.11, Maul: 62.4934%, Average Damage: 3906.14, Lacerate: 16.2888%, Average Damage: 6075, Swipe: 3.85039% Average Damage: 472.113, FeralFairieFire: 4.59107% Average Damage: 1317.4





Boss crit: 0%, Boss hit: 42.5784%, Boss miss: 57.4216%,

Boss white dps: 2792.9, Boss average weapon speed: 2.02005 sec.,

Boss average parried attacks x sec: 2.01381%, Average Boss White DPS increase due to parry: 0.977784%

Chance to die: 0.211433% without heals in: 5 seconds



_____________________________________



Defensive Stats after the buffs (vs. a raid boss, full stacked raid + Devotion Aura)

_______________________



Bear armor (before inspiration): 32028

Physical Damage Reduction Bear (before inspiration): 70.8205%

Defense: 423

Chance to be critical hit: 0%

Dodge (cat): 41.7344%

Dodge (bear): 47.7344%

Miss: 9.69364%

Total Avoidance (bear): 57.4281%

Total HP (bear): 44152

HP soft cap (bear): 42072.9

Shielded hits: 78.7976%

Inspiration uptime: 96.486%

Tank Points (hp equivalent with 0% avoidance, 0% Damage Reduction and without parry from the boss) (bear): 455878 +/- 141.912





Stats Value



Stats Tank Points STAM-EQ DPS APEQ DPS TPS APEQ TPS NIGHT's CHOICE
AP 7,81 4,65 0,33 10,00 0,65 10,00 12,5
Feral AP 9,37 5,58 0,39 12,00 0,77 12,00 15,0
Agility 212,36 126,38 0,32 9,69 0,61 9,47 133,9
Strengh 18,57 11,05 1,55 47,57 3,07 47,57 48,6
Crit 9,44 5,62 0,50 15,26 0,97 14,97 17,4
Haste -0,40 -0,24 0,78 24,01 1,80 27,86 21,8
Hit 5,18 3,08 0,82 25,22 1,90 29,47 31,6
Expertise 104,08 61,94 0,82 25,29 1,90 29,47 102,2
Armor Pen 0,00 0,00 0,86 26,40 1,86 28,86 20,5
Defense 130,48 77,65 0,00 0,00 0,00 0,00 77,7
Dodge 159,80 95,10 0,00 0,00 0,00 0,00 95,1
Armor 80,28 47,77 0,00 0,00 0,00 0,00 47,8
Bonus Armor 11,34 6,75 0,00 0,00 0,00 0,00 6,7
Stamina 168,03 100,00 0,00 0,00 0,00 0,00 100,0
Health 10,39 6,18 0,00 0,00 0,00 0,00 6,22




You can found "Night's choice" value of all stats and item rankin here:

Armor - Items - World of Warcraft


Remember to put "additional armor value" inside "armor value" if you want to see the real ranking for neck, rings, trinkets, back, weapon.



Discussion

About capping value: hit caps at 8%, spell hit caps at 17% (used for demo roar and FFF). Expertise soft cap (dodge) is at 26 expertise, hard cap (parry) is at 56 expertise (-14% chance to be parried). Armor soft cap is at 40k.

HP soft cap: I wanted to put an indication of a good hp mark. My choice was to pick the hardest hitting boss in Ulduar and consider how much hp we need (without inspiration and parry gibbs) to survive 5 seconds without heals.

Parry gibbs: It's the main reason of wiping for a tank, they are the new crushing blow, that's why EXPERTISE is really really important, removing the chance to be parry gibbed means having more stable health, avoidance is a random help, expertise instead remove the randomness.

Savage Defense: I've taken as an example the hardest hitting boss, obviosly when a boss hits for less, the shield is better, so the value of ap, crit, etc.. increase.

Talents: With dual spec, boss hitting harder and our armor nerf in ulduar, I think that we can easly avoid improved mangle and king of the jungle to take Ferocity. Demoralizing Roar decrease damage from melee by 10.4%. 5/5 Improved demo roar reduces damage by another 4.6%. It doesn't seems to much but is the way to put the HP soft cap at around 42k Hp instead of 44.5k HP...

Cat sims & gear

Cat build used: 0/55/16



The simulation takes all dps talents + the new Primal Gore talent and Improved Mark (you can do that).

I'm using best in slot item.

Averaged out variable: Berserk on weapon, Noble Deck (agility), Grim Troll (Armor Penetration)

I'm using RIP idol and 2T7 (head and shoulders), actually 4T7 is a dps loss with best in slot items.

I'm also using all possible raid buff + flask + food.



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Priority List

There isn't a real rotation, it's more a priority list.



1) If ooc proc use shred or rake if rake is down

1) Keep SR up (with 1+ cp)

2) Keep RIP up with 5 CP

3) Use FB if the condition are good: I've made some theorycraft about it. Basically the program compute on the fly the average waiting time to generate 2 cp to refresh SR and then 5 CP to refresh RIP (or the other way around), then it compute the DPS difference between FB and RIP and the acceptable RIP downtime to find the right SR timer and RIP timer value condition to use FB. The value that you will found in the sim report are based on normal condition (no heroism, no berserk) the value used in the sim (and that I will use in the addon) will adjust themself on the fly.

4) Keep mangle up

5) keep rake up

6) Use shred to generate CP with energy micromanage to avoid rake/mangle downtime (basically use it if you will have enough energy to refresh rake/mangle when they expire or simply use shred if you have 3+ cp)

7) If you are going to lose SR before you can reapply it -> use your CP to refresh SR (yes SR clipping is good)

8) If you have 5 cp and you are going to waste energy waiting rip to expire (you have more than 95 energy) -> try to reapply rip, otherwise wait for rip to expire.



I also found a series of condition about berserk usage and tiger fury usage with the other abilities, for more specific insight you can read the code.



In the following report I've assumed 100% mangle debuff uptime (manglebot) and 100% bleed effect (if you have a manglebot it's likely that there is a bleed on the target).



CAT SIM report:



5 minute fights.

100,000 Simulations.

Time step: 0.01 seconds.

Latency: 90ms.





Aggressive Stats after all the buffs (full stacked raid + Bloodlust used 1 times in a 5 min fight)

_______________________



Cat (crit% vs. a boss (-4.8% added)): 51.6857%

Cat (AP): 10738

Expertise: 25

Hit: 8.02074%

Armor Penetration: 24.5205%

Haste (from equipment): 10.6648%





Boss base Armor (before penetration and debuff): 11900

Boss modified Armor (after penetration and debuff): 6826.37

Boss Damage Reduction (after debuff and penetration): 30.9461%

Weapon Speed Reduction % (Total without Bloodlust): 27%

Missed % (Total): 0%

Dodged %: 0.248855%

_____________________________________





DPS: 7176.05 +/- 0.65, (Min-Max variance: 24.0304%, Lower dps sample: 6286.13, Upper dps sample: 8010.57), TPS: 5094.99



White cat: 2030.23, Yellow cat: 5145.82

White: 28.2918% (SR: 0%)

Shred: 26.9946%, Avg dmg: 7417.67, #/cycle: 7.07592),

RIP: 22.6218%, Avg dmg: 51883.2, #/cycle: 0.84776)

Rake: 18.2448%, Avg dmg: 13195.4, #/cycle: 2.68838),

Ferocious Bite: 3.84699%, Avg dmg: 15320.8, #/cycle: 0.488217, Average Energy Usage: 35)

Savage Roar uptime: 98.1%

Average Cycle Time: 27.09 s.







Stats value



Stat points dps value
Armor Pen (shred) 28.4 +/- 0.1 1.55 +/- 0.01
Agility 26.9 +/- 0.1 1.47 +/- 0.01
Armor Pen (RIP) 26.8 +/- 0.1 1.46 +/- 0.01
Feral AP 12.00 +/- 0.1 0.65 +/- 0.01
Strengh 23.8 +/- 0.1 1.30 +/- 0.01
Crit 22.9 +/- 0.1 1.25 +/- 0.01
Hit 22.0 +/- 0.1 1.20 +/- 0.01
Expertise 22.0 +/- 0.1 1.20 +/- 0.01
AP 10.00 +/- 0.1 0.55 +/- 0.01
Haste 18.5 +/- 0.1 1.01 +/- 0.01




Discussion

The best in slot trinkets are grim toll and the agility darkmoon card.

Shred idol is better than RIP idol, with the same setup you will do 7179.22 DPS (+3 DPS) but not by a large margin. Shred idol scales better with ArPen while other stats scales about the same way (that's why I've putted 2 row for armor pen).

It's important to notice that all stats scales about lineary in relative value. All but Armor Pen, the more you have, the better it is.

There are 2 boundary lines about ArPen:

At about 400 ArPen with RIP idol and 200 ArPen with Shred idol, ArPen becames a better stats than agility.

For a similar reason at about 240 ArPen Shred idol becames better than RIP idol.



In the following table you can find set-bonus value (the gear is the same, I've changed only set bonuses):

Set BonusIdolDPSDifference
2T7 RIP 7176 -
4T7 RIP 7228 52
2T7*+2T8 RIP 7293 117
4T8** RIP 7197 21
4T8** Shred 7219 43


* I've assumed 2% proc chance.

**with 4T8 (2T8 & 4T8 bonuses) the best wait time for SR is 1 CP instead of 2 CPs.



About Glyph choce

Abviously if you have a mangle bot the best glyph choce is: SR+RIP+SHRED but what about mangle?



Glyphs DPS
SR+RIP+SHRED 6890
SR+MANGLE+SHRED 6799
SR+RIP+MANGLE 6695


So SR+RIP+SHRED combo is the best choce ALSO if you don't have someone who keeps mangle up for you.



You can found dps value of all stats and item rankin here:

Armor - Items - World of Warcraft




If you click on a number in the "score" collumn you will se an integer value, that value is exactly the dps value of that piece of gear (for istance "Chestguard of the Recluse" = 441 DPS).



FAQ



What is the standard cycle? There isn't. Since 3.0 druids have a priority list.

What is a priority list? Basically depending uppon dots counter and other ability for each istant you have a "better ability" to use.

Is always better to RIP at 5 cp, also if I have 4 CPs already Yes.

Is always better to Ferocious Bite at 5 cp, also if I have 4 CPs already and RIP and/or Savage Roar are going to expire? Yes, or you have the time to FB at 5 CP or simply refresh SR (at 5 CPs) or wait RIP to expire.

Best Glyphs: Savage Roar, Shred, RIP, in every PvE situation.

Best Trinkets: In importance order, Darkmoon Card: Greatness (Agi), Darkmoon Card: Greatness (Str), Grim Toll, Fury of the Five Flights, Extract of Necromantic Power, Mirror of Truth, Meteorite Whetstone, Loatheb's Shadow, Incisor Fragment (don't look at the equipment link for trinkets)

Best metagem: 21 agi +3% crit damage.

Tier bonus: Use 2T7 (helm, shoulders), then use 2T7 (gloves, legs) +2T8 (helm, shoulders), then use 4T8 (helm, shoulders, gloves, elms).

Idols: As said before the best idol when you gather enough Armor Penetration (or with 4T8) is the shred idol.

How many CPs I should use for SR?: Basically you should have SR always up, so if you have 1 CP and SR expire, use SR with 1 CPs. The number of CPs is important for the wait time of Ferocious Bite, you want to end with usually 2-3 CPs at least when SR expire.

When I should use FB? You want to keep SR up, you want to keep RIP up, then you want to SR. Basically it depends on raid buffs and expecially hit/expertise/crit. For a good geared Feral druid you want about 4-5 sec of SR time, 7-8 sec of RIP time and about 12 second of SR+RIP time. The simulation compute it on the fly and when the addon will be ready it will do it for you.

Feral by Night (simulations and addon for bear and kitty)

Project title: Feral by Night

Aim: Found best in slot and perfect rotation with in-game support with an addon for feral druids

Tools: DPS, TPS, Tankpoints and other goodies for cat and bear druids via C++ programming and LUA addon.

Update date: Mar 21, 2009 (patch 3.1 ready, last PTR push)



Project source: feralbynight - Google Code

Code version: FeralbyNightv3_1_beta_e.cpp



Intro

I've started playing feral druid since 1.8 patch. With TBC I've started this project. Many of you have seen me in this forum with simulation output it's probably time to give them a thread.



There are 3 parts of the project:

a) Cat simulation

b) Bear simulation

c) In game addon



To do:

- Create an interface for the simulation program: Actually I'm going to make an Objective-C interface, first for Mac/Linux then for WinXP.

- Finish the addon before 3.1 go live: I've already modifed Facemauler addon (I'm the author of alternative cycle) and I'm going to create an all-incluse addon for feral druids that include simulation cycle based on your current buff/debuff and stats (and boss sunder/FF and so on).



How to use the code

All the code is commentend and shouldn't be too difficult to understand. Basically there are many switches for bear/cat, powershifting, ability usage, talents, idols and so on. On stats panel you should put your gear total stats then you can compile (remember to include the MTRand library) and use your program.